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Djinns of Rituals? Whats New With Ritual Monsters?

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Staxx

Staxx
Mr. Lawlstogmer
 Mr. Lawlstogmer

First off I'll start by Introducing The Djinns, with a little help from yugioh.wiki. And Yes I checked all these can be found on KCVDS.



The "Djinn of Rituals", known as "Ritual Devils" in the Japanese version, are a series of Fiend-Type monsters released in the Booster Packs Stardust Overdrive and Absolute Powerforce. They each share the effect text "When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon.", followed by their individual effects, which are given to the Ritual Monster they were used to Summon. The 5 "Djinn of Rituals" are:



"Djinn Releaser of Rituals"
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When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the monster Ritual Summoned using this card is face-up on the field, your opponent cannot Special Summon.



"Djinn Presider of Rituals"
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When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If the monster Ritual Summoned using this card destroys a monster by battle, the controller of the Ritual Monster draws 1 card.



"Djinn Curse Enchanter of Rituals"
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When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. While the Ritual Monster this card was used in the Ritual Summon for is face-up on the field, negate the effect(s) of Synchro Monsters.



"Djinn Precogster of Rituals"
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When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. When the monster Ritual Summoned using this card inflicts Battle Damage to your opponent, your opponent must select and discard 1 card.



"Djinn Disserere of Rituals".
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When you Ritual Summon a Ritual Monster, you can remove from play this card from your Graveyard as 1 of the monsters required for the Ritual Summon. The monster Ritual Summoned using this card is not affected by Trap Cards.





Now that you know the Djinns, let me give you some tips:

If you havent noticed, all of them are DARK - fiend monsters.Which mean they can be used with "Veil of Darkness", "Allure of Darkness", "Escape from the Dark Dimension", "Armageddon Knight", and "Dark Grepher".

"Armageddon Knight", and "Dark Grepher" can make setting up a Ritual Summon insanely quick. By summoning "Armageddon Knight" and then having him drop a Djinn, you're instantly set up for just about any Ritual Monster you like. Nor only do The Djinns have good effects they also have decent ATK/DEF scores in their own right. so don't be afraid to just Summon them. Even if they are destroyed, you can still use them for Ritual Summons in the grave. But remember, the Ritual Spell Cards: "Earth Chant", "Contract with the Abyss", "Advanced Ritual Art", "End of the World" and "Dawn of the Herald" all require you to use monsters that equal the EXACT Levels as the Ritual Monster.
Use "Burial from a Different Dimension" and/or "Doomsday Horror" to return Djinns to your Graveyard and pwn with them again.



The 2nd part if this article was originally written by the famous Michael Kohanim. He will be explaining how to use the djinns with some other cards that can also be found on KCVDS.


Michael Kohanim wrote:Absolute Powerforce has 1 new Ritual Monster and 3 new Djinns that can be used to Summon it. Each of these cards has a unique effect that gives you more options than ever when choosing to Summon a Ritual Monster.

The newest Ritual Monster is “Garlandolf, King of Destruction.” Garlandolf is a Level 7 Ritual Monster with 2500 ATK. When it’s Ritual Summoned, all face-up monsters with DEF less than or equal to the ATK of Garlandolf are destroyed, and Garlandolf gains 100 ATK for each of those monsters. Garlandolf is the perfect Ritual Monster to Summon when you want to clear the field, since most monsters have 2500 or less DEF.

Garlandolf can be Ritual Summoned with the Ritual Spell Card “Ritual of Destruction.” Then, you can remove “Ritual of Destruction” from your Graveyard so that all of your opponent’s monsters destroyed by your Ritual Monsters are sent to the top of your opponent’s Deck instead of his Graveyard. This can come in handy if you want to lock up your opponent’s draw with a card that won’t destroy your mighty Garlandolf. If you don’t remove “Ritual of Destruction” from your Graveyard, you can recover it with “Preparation of Rites” and get Garlandolf from your Deck along with it.




Since Ritual Summoning Garlandolf requires you to Tribute 7 Levels worth of monsters, it’s a good thing there are 3 new Djinns in Absolute Powerforce that can be removed from your Graveyard to pay for the Ritual Summon instead.



The first one is “Djinn Cursenchanter of Rituals,” a Level 4 monster. When it’s Tributed or removed from play for a Ritual Summon, the effects of your opponent’s Synchro Monsters are negated as long as your Ritual Monster is face-up on the field. This means your opponent can’t return your Ritual Monster back to your hand with “Brionac, Dragon of the Ice Barrier” or “Mist Wurm.”

The second one is “Djinn Prognosticator of Rituals,” a Level 3 monster. When it’s Tributed or removed from play for a Ritual Summon, your opponent will need to randomly discard a card from his hand every time your Ritual Monster inflicts damage to his Life Points. Combining “Djinn Prognosticator of Rituals” with “Ritual of Destruction” will put your opponent in a tight spot, because he’ll have to Set monsters to avoid being forced to discard, but if he does he’ll be stuck drawing the monster again next turn instead of a more helpful card.

The last Djinn in Absolute Poweforce is the Level 1 monster, “Djinn Disserere of Rituals.” When it’s Tributed or removed from play for a Ritual Summon, the Ritual Monster you Summon will be unaffected by Trap Cards. This is a great ability for a Ritual Monster to have, especially coupled with the effects of your other Djinns. If you’re investing a bunch of cards into your Ritual Monster, you want to make sure it sticks around for a while. Giving that monster immunity to cards like “Bottomless Trap Hole,” “Compulsory Evacuation Device,” and “Mirror Force” is a great way to make sure that happens.

Don’t forget about the older Djinns and Ritual Monsters either! “Djinn Releaser of Rituals” and “Djinn Presider of Rituals” from Stardust Overdrive can prevent your opponent from Special Summoning monsters and let you draw a card whenever your Ritual Monster destroys an opponent’s monster in battle. These are great effects to tag-on to any Ritual Monster, including Garlandolf and “Divine Grace – Northwemko,” a Level 7 Ritual Monster that can be tough to destroy with card effects.

Maximillion Pegasus’s “Relinquished,” a Ritual Monster with the power to absorb monsters and gain their ATK, is still a fan-favorite among Ritual Monsters to combine with the Djinns. Since “Relinquished” is a Level 1 monster, you can Ritual Summon using any single Djinn, even the Level 1 “Djinn Disserere of Rituals.”


Staxx's Oppinion:

Firstly i've never seen these get played in kcvds. and all of the cards needed are there. I believe these are over looked be cuz they arent really a full arch-type, but more like support for ritual monsters. and in this day and age, ritual monsters are kinda played out. But with these Djinn monsters, they could easily be tier 2.

Staxx's Deck Idea:

i kinda just pulled this out my ****, but here we go.

Total: 41



Ritual Monster Cards: 4
1 - Garlandolf, King Of Destruction
1 - Dark Master - Zorc
2 - Demise King of Armageddon


Effect Monster Cards: 20
2 - Djinn Releaser of Rituals
2 - Djinn Presider of Rituals
2 - Djinn Cursenchanter of Rituals
1 - Djinn Prognosticator of Rituals
2 - Djinn Disserere of Rituals
3 - Manju of The Ten Thousand Hands
2 - Armageddon Knight
1 - Sangan
1 - Summoner Monk
2 - Ryko, Lightsworn Hunter
1 - Dark Armed Dragon



Ritual Spell Cards: 4

1 - Ritual of Destruction
1 - Contract With the Dark Master
2 - End of the World

Other Spell Cards: 8

2 - Trade In
1 - MST
1 - Brain Control
1 - Enemy Controller
1 - Heavy Storm
1 - Foolish Burial
1 - Card Trader / Magical Mallet


Trap Cards: 5

1 - Ritual Buster
1 - Mirror Force
2 - BTH
1 - Solemn Judgment





Thanks for reading. and + rep me

Very Happy

Simon

Simon
Adminstrator
Adminstrator

With this it's even bettar

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Good article Wink -1 rep

http://www.dadacademy.net

Shadow

Shadow
Alumni
Alumni

nice article staxx and good card DAD :P

BM Joker

BM Joker
Level 1 Obelisk
Level 1 Obelisk

lol theyre all fat xD anyway nice job..lmao :P :P :P:P

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