Dark Armed Dragon Academy
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can someone help me with neo spacians please!!!

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malcolm198

malcolm198
Level 1 Ra
Level 1 Ra

monsters 20

2x Neos
2x necroshade
2x prisma
2x neos alius
1x stratos
1x pathfinder
3x wildheart
1x panther
1x humming bird
1x grand mole
1x flare scrab
1x glow moss
1x dolphin
1x marshmallon


Spells: 10

2x emergency calls
2x neo space
1x brain control
1x monster reborn
1x lightning vortex
1x heavy storm
1x hammer shot
1x shrink


traps: 10

3x sakuretsu armor
1x mirror force
1x magic cylinder
3x bottomless trap hole
2x dimension wall

Simon

Simon
Adminstrator
Adminstrator

This deck is not so good and where are the fusions ?? you should stick on 2-3 fusions only!

-2 necroshade
-1 hammer shot
-1 shrink
-2 dimension wall

show us the screen shot and the fusions too

http://www.dadacademy.net

Supreme_King

Supreme_King
Freshmen
Freshmen

Some of the fusions that made me get out of tight spots(unfortunately not on kcvds, but yu-gi-oh wc 08) are Flare Neos and Grand Neos. Storm Neos and Glow Neos are good for field control, but Storm is very hard to get out unless your opponent is a total idiot or you come up with an invincible stall and excelent hand. Aqua Neos mantains hand control. In my opinion, if you can deal damage to your opponent easily, Air Neos is useless, because you will have a normal 2500 beatstick instead of a monster that increases your life points every turn.
That is my opinion on the Neos fusions. Oh, and one more thing. I don't suggest even THINKING of putting chaos neos in. It's hard to get out because it needs 2 of the neospacians, and the effect is all based on luck, and that would make the deck inconsistent.

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