That’s a Blackwing deck I was experimenting those days. It’s doing very well so far. Just take a look at the deck and read the whole post, in order to understand the difference of THIS Blackwing deck from the other Blackwing decks.
DECK TOTAL: 41 Cards
Monsters: 19
x2 Blackwing - Blizzard the Far North
x3 Blackwing - Bora the Spear
x1 Blackwing - Gale the Whirlwind
x3 Blackwing - Kalut the Moon Shadow
x3 Blackwing - Shura the Blue Flame
x2 Blackwing - Sirocco the Dawn
x3 Breaker, the Magical Warrior
x1 Cyber Dragon
x1 Dark Armed Dragon
Spells: 14
x2 Allure of Darkness
x3 Black Whirlwind
x2 Book of Moon
x1 Brain Control
x2 Dark Eruption
x1 Heavy Storm
x1 Lightning Vortex
x1 Mind Control
x1 Mystical Space Typhoon
Traps: 8
x2 Bottomless Trap Hole
x1 Call of the Haunted
x2 Icarus Attack
x1 Mirror Force
x1 Solemn Judgment
x1 Torrential Tribute
EXTRA: 15
x2 Ally of Justice-Catastor
x2 Arcanite Magician
x1 Black Rose Dragon
x1 Blackwing-Armor Master
x1 Brionac, Dragon of the Ice Boundary
x1 Colossal Fighter
x1 Dark End Dragon
x1 Gaia Knight, the Force of Earth
x1 Goyo Guardian
x1 Red Dragon Archfiend
x2 Stardust Dragon
x1 Thought Ruler Archfiend
What’s the difference of this Blackwing deck from other Blackwing decks ?
I use triple Breaker, cuz’ he is good to summon first turn. I just summon him and his attack becomes 1900, so he is able to take down a Shura, Laquari or Garoth and he doesn’t let Allius, Andal, Doomcaliber Knight and Thunder King Rai-Oh to run over him. The opponent won’t try to set spell or traps if Breaker is face-up, so I will be able to Synchro Summon without fearing a Bottomless Trap Hole or Torrential Tribute. Breaker also forces the opponent to get rid of him by ANY MEANS. He will try to Lightning Vortex him, Book of Moon him or Smashing Ground him, in order to take him out of the field and set his spells or traps without problem. And that makes the opponent waste his monster removal cards and then he won’t be able to find a way to kill my Synchro Monsters. Another reason I run triple Breakers is that he is a Spellcaster and that gives me the chance to Synchro Summon Arcanite Magician (Gale + Breaker) which is vulnerable to Bottomless Trap Hole. If I don’t remove the counters, it is still a 2400 attack beatstick and if I remove them, it becomes a +2.
What do you guys think about it? Rate and fix
DECK TOTAL: 41 Cards
Monsters: 19
x2 Blackwing - Blizzard the Far North
x3 Blackwing - Bora the Spear
x1 Blackwing - Gale the Whirlwind
x3 Blackwing - Kalut the Moon Shadow
x3 Blackwing - Shura the Blue Flame
x2 Blackwing - Sirocco the Dawn
x3 Breaker, the Magical Warrior
x1 Cyber Dragon
x1 Dark Armed Dragon
Spells: 14
x2 Allure of Darkness
x3 Black Whirlwind
x2 Book of Moon
x1 Brain Control
x2 Dark Eruption
x1 Heavy Storm
x1 Lightning Vortex
x1 Mind Control
x1 Mystical Space Typhoon
Traps: 8
x2 Bottomless Trap Hole
x1 Call of the Haunted
x2 Icarus Attack
x1 Mirror Force
x1 Solemn Judgment
x1 Torrential Tribute
EXTRA: 15
x2 Ally of Justice-Catastor
x2 Arcanite Magician
x1 Black Rose Dragon
x1 Blackwing-Armor Master
x1 Brionac, Dragon of the Ice Boundary
x1 Colossal Fighter
x1 Dark End Dragon
x1 Gaia Knight, the Force of Earth
x1 Goyo Guardian
x1 Red Dragon Archfiend
x2 Stardust Dragon
x1 Thought Ruler Archfiend
What’s the difference of this Blackwing deck from other Blackwing decks ?
I use triple Breaker, cuz’ he is good to summon first turn. I just summon him and his attack becomes 1900, so he is able to take down a Shura, Laquari or Garoth and he doesn’t let Allius, Andal, Doomcaliber Knight and Thunder King Rai-Oh to run over him. The opponent won’t try to set spell or traps if Breaker is face-up, so I will be able to Synchro Summon without fearing a Bottomless Trap Hole or Torrential Tribute. Breaker also forces the opponent to get rid of him by ANY MEANS. He will try to Lightning Vortex him, Book of Moon him or Smashing Ground him, in order to take him out of the field and set his spells or traps without problem. And that makes the opponent waste his monster removal cards and then he won’t be able to find a way to kill my Synchro Monsters. Another reason I run triple Breakers is that he is a Spellcaster and that gives me the chance to Synchro Summon Arcanite Magician (Gale + Breaker) which is vulnerable to Bottomless Trap Hole. If I don’t remove the counters, it is still a 2400 attack beatstick and if I remove them, it becomes a +2.
What do you guys think about it? Rate and fix