I'm trying to make a Light and Darkness Dragon deck which employs several different strategies.
Because of how versatile LADD is, it can allow a regular Dragon Deck to gain Card Advantage.
So the basic strategy I want to go for is:
So since Dragons have a high chance of being left with no hand,
I decided to use LADD to Stall/Lockdown while I attempt to get the cards for a Beatdown as well as synchro.
1) Get Totem Dragon in grave with something (Future Fusion, Foolish)
2) Have LADD in hand.. and summon it
3) Keep LADD on field as long as necessary (or until its effect is gone)
4) Card Advantage = Win Condition
5) Get out Beaters and win
This is a very rough version that I came up with.. any suggestions will be helpful
So here it is:
Deck (40)
Monsters (20)
3| Light and Darkness Dragon
3| Totem Dragon
3| Red-Eyes Wyvern
3| REDMD
2| Magna Drago (once LADD's effect is useless, I use him to synch for Trident)
2| Koa'ki Mieru Drago
2| Hardened Armed Dragon (unnecessary I know, but couldn't think of anything else)
2| Prime Material Dragon
Spells (10)
2| Gold Sarcophagus
2| Dragon's Mirror
1| Enemy Controller
1| Book of Moon
1| Heavy Storm
1| MST
1| Giant Trunade
1| Future Fusion
Traps (10)
2| BTH
1| Return from A Different Dimension
1| Call of the Haunted
1| Torrential Tribute
1| Solemn Judgment
1| Mirror Force
1| Divine Wrath
1| Dark Bribe
1| Dimensional Prison
Extra (15)
3 FGD
3 Stardust
2 Trident Dragon
2 Iron Chain Dragon
2 Red Dragon Archfiend
1 Brionac
1 Goyo
1 Colossal Fighter
Because of how versatile LADD is, it can allow a regular Dragon Deck to gain Card Advantage.
So the basic strategy I want to go for is:
So since Dragons have a high chance of being left with no hand,
I decided to use LADD to Stall/Lockdown while I attempt to get the cards for a Beatdown as well as synchro.
1) Get Totem Dragon in grave with something (Future Fusion, Foolish)
2) Have LADD in hand.. and summon it
3) Keep LADD on field as long as necessary (or until its effect is gone)
4) Card Advantage = Win Condition
5) Get out Beaters and win
This is a very rough version that I came up with.. any suggestions will be helpful
So here it is:
Deck (40)
Monsters (20)
3| Light and Darkness Dragon
3| Totem Dragon
3| Red-Eyes Wyvern
3| REDMD
2| Magna Drago (once LADD's effect is useless, I use him to synch for Trident)
2| Koa'ki Mieru Drago
2| Hardened Armed Dragon (unnecessary I know, but couldn't think of anything else)
2| Prime Material Dragon
Spells (10)
2| Gold Sarcophagus
2| Dragon's Mirror
1| Enemy Controller
1| Book of Moon
1| Heavy Storm
1| MST
1| Giant Trunade
1| Future Fusion
Traps (10)
2| BTH
1| Return from A Different Dimension
1| Call of the Haunted
1| Torrential Tribute
1| Solemn Judgment
1| Mirror Force
1| Divine Wrath
1| Dark Bribe
1| Dimensional Prison
Extra (15)
3 FGD
3 Stardust
2 Trident Dragon
2 Iron Chain Dragon
2 Red Dragon Archfiend
1 Brionac
1 Goyo
1 Colossal Fighter