So, I've been going to my local tournaments and watching people try to run Six Samurai. It's kinda funny how bad some people's starting hands can be with the samurais. Here is my list, tell me what you think.
Monsters:
[x3]Six Samurai - Zanji
[3x]Six Samurai - Irou
[3x]Six Samurai - Yaichi
[3x]Grandmaster of the Six Samurai
[3x]Great Shogun Shien
[1x]Hand of the Six Samurai
[1x]Spirit of the Six Samurai
Spells:
[3x]Six Samurai United
[3x]Gateway of the Six
[2x]Mystical Space Typhoon
[1x]Reinforcement of the Army
[1x]The Warrior Returning Alive
[1x]Monster Reborn
[1x]Smashing Ground
[1x]Book of Moon
[1x]Solidarity
Traps:
[1x]Solemn Judgement
[1x]Sakuretsu Armor
[1x]Dimensional Prison
[1x]Bottomless Trap Hole
[1x]Acid Trap Hole
[1x]Mirror Force
[1x]Threatening Roar
[1x]Torrential Tribute
[1x]Starlight Road
Extras:
[1x]Stardust Dragon
This is a relatively fast deck. It allows me to get monsters to the field within a few turns. It stops effects with the right cards in play and has walls to prevent your opponent from countering at all.
So far, I have only pulled two bad hands, Grandmasters stacked and Shoguns stacked. The BoM, Solid, and ATH are just fillers for now.
ATM I don't have a side deck, but I'm working on one. So far it consists of 3 Kamons and a Sakuretsu.
Can anyone make any changes? If anyone wants explanations on why there are or aren't certain cards, I'll answer.
Monsters:
[x3]Six Samurai - Zanji
[3x]Six Samurai - Irou
[3x]Six Samurai - Yaichi
[3x]Grandmaster of the Six Samurai
[3x]Great Shogun Shien
[1x]Hand of the Six Samurai
[1x]Spirit of the Six Samurai
Spells:
[3x]Six Samurai United
[3x]Gateway of the Six
[2x]Mystical Space Typhoon
[1x]Reinforcement of the Army
[1x]The Warrior Returning Alive
[1x]Monster Reborn
[1x]Smashing Ground
[1x]Book of Moon
[1x]Solidarity
Traps:
[1x]Solemn Judgement
[1x]Sakuretsu Armor
[1x]Dimensional Prison
[1x]Bottomless Trap Hole
[1x]Acid Trap Hole
[1x]Mirror Force
[1x]Threatening Roar
[1x]Torrential Tribute
[1x]Starlight Road
Extras:
[1x]Stardust Dragon
This is a relatively fast deck. It allows me to get monsters to the field within a few turns. It stops effects with the right cards in play and has walls to prevent your opponent from countering at all.
So far, I have only pulled two bad hands, Grandmasters stacked and Shoguns stacked. The BoM, Solid, and ATH are just fillers for now.
ATM I don't have a side deck, but I'm working on one. So far it consists of 3 Kamons and a Sakuretsu.
Can anyone make any changes? If anyone wants explanations on why there are or aren't certain cards, I'll answer.
Last edited by monkey31192 on Wed Oct 27, 2010 8:26 pm; edited 1 time in total (Reason for editing : Added summary)