Well, the first part of this topic got some nice replies (with one of them claiming I left out a card when I had said to look for part 2 lol)...thanks for the good comments guys...now here comes part 2!!!
The first card on the list is a Scrap Synchro that makes its predecessor seem like a thing of the past
This card makes Mist Wurm and Brionac look bad...its effect pretty much mimics them, but instead of just sending 3 when synchro summoned or sending cards from the hand to the graveyard, this dragon's effect destroys 1 card the player controls and sends 2 cards the opponent controls back to the hand (and 1 or both could come back to you if you're the owner of those cards), AND can be used once per turn. Also, having 3000 ATK makes it able to keep up with most synchro monsters (with the exception of Red Nova, Shooting Star, Gottoms, and others who exceed 3000 ATK)...so having this monster in your deck can really put your opponent on notice b/c you will have a deadly attacker with a deadly effect that can cost them the duel I would give this card a 10/10 b/c of its great attack and very nice effect...I will admit that it is NOT better than the Red Nova or Shooting Star synchros; HOWEVER, this card can pose an even greater threat by returning cards to the hand (Extra/Fusion deck if Synchros)...epic killer on the loose!!!
The next card for me to talk about is a Spell card that is able to give you a Synchron Tuner for the price of a card to go from the top of your deck to the graveyard
Here is a booster for Synchron users...a spell that will add ANY Synchron tuner from your deck to your hand, shuffle, and then send the top card of your deck to the graveyard...helps you get the right tuner at the right time and also helps you thin your deck to get more combos ready to thrash your opponent...this card gets a 9/10 ONLY because of the card being restricted to Synchron tuners...however, still a very good card to work with and make combos based around it and Synchrons.
Next up is a monster that can be Special Summoned by sending a LV 4 or lower monster from the hand to the graveyard.
Now here's something you do NOT see every day...a level 6 monster that can be special summoned by sending a LV 1-4 monster from your hand to the graveyard and then DECREASE this card's LV by the number of stars of the sent monsters, making this monster as low in LV as 2 stars talk about deadly...a 2200 LV 2 Beatstick that can ALSO protect you from Effect Damage until the end of the damage step...NICE!!! I give this card a 8.5/10 due to it not having the best ATK for a Level 6 monster; HOWEVER, it's still a handy card to look into to help make that final push or draw first blood on your way to a victory.
The next card on the list to discuss is a Monster that can be special summoned from the hand with its effect when the player controls a Level 8 or higher Synchro.
Talk about an interesting turn of character...we already have a Dark Resonator and Flare Resonator in the TCG...and now this little guy has joined them to play This new card is able to be Normal Summoned; HOWEVER, I think it will be used more for special summoning from the hand due to its effect working with Level 8+ Synchro monsters...I have seen this card in action on Tag Force 5 (on PSP) and it shows a lot of promise when used just right ...I will give this card a 7.5/10 due to its low level and low attack and defense (though it's expected lol)...overall, this card can work in various deck areas, and being a wind type makes it handy in some Dark Simorgh decks and even wind decks (if those are used anymore lol)
The last card for me to discuss for this part is a Scrap monster that can be used to help get the above mentioned Scrap synchro out easier
Now this card will be beneficial to Scrap users...a level 5 Tuner scrap monster that can be in combos with other Scrap monsters, such as Chimera, Dragon, Twin Dragon, etc. This monster has a decent attack as well with 2100 ATK for a 5 Star, making it a handy tuner with a good chance of taking down monsters with the right uses. Only drawback is it being destroyed at the end of the Battle Phase after being targeted for an attack in face-up defense position, but it is more than made up for with its second effect of being destroyed by a Scrap card's effect to add a Scrap from the player's graveyard, EXCLUDING this card's name, to the hand. This card gets a 7/10 due to its low DEF (700), which could lower its usefulness even further when in defense position, but it is still a good card to look for when using Scraps.
That is all for this part; look for a possible part 3 to show up in about 1-3 days
Thank you for taking the time out of your day to read this article...hope you all learned something...
The first card on the list is a Scrap Synchro that makes its predecessor seem like a thing of the past
[You must be registered and logged in to see this image.]
This card makes Mist Wurm and Brionac look bad...its effect pretty much mimics them, but instead of just sending 3 when synchro summoned or sending cards from the hand to the graveyard, this dragon's effect destroys 1 card the player controls and sends 2 cards the opponent controls back to the hand (and 1 or both could come back to you if you're the owner of those cards), AND can be used once per turn. Also, having 3000 ATK makes it able to keep up with most synchro monsters (with the exception of Red Nova, Shooting Star, Gottoms, and others who exceed 3000 ATK)...so having this monster in your deck can really put your opponent on notice b/c you will have a deadly attacker with a deadly effect that can cost them the duel I would give this card a 10/10 b/c of its great attack and very nice effect...I will admit that it is NOT better than the Red Nova or Shooting Star synchros; HOWEVER, this card can pose an even greater threat by returning cards to the hand (Extra/Fusion deck if Synchros)...epic killer on the loose!!!
The next card for me to talk about is a Spell card that is able to give you a Synchron Tuner for the price of a card to go from the top of your deck to the graveyard
[You must be registered and logged in to see this image.]
Here is a booster for Synchron users...a spell that will add ANY Synchron tuner from your deck to your hand, shuffle, and then send the top card of your deck to the graveyard...helps you get the right tuner at the right time and also helps you thin your deck to get more combos ready to thrash your opponent...this card gets a 9/10 ONLY because of the card being restricted to Synchron tuners...however, still a very good card to work with and make combos based around it and Synchrons.
Next up is a monster that can be Special Summoned by sending a LV 4 or lower monster from the hand to the graveyard.
[You must be registered and logged in to see this image.]
Now here's something you do NOT see every day...a level 6 monster that can be special summoned by sending a LV 1-4 monster from your hand to the graveyard and then DECREASE this card's LV by the number of stars of the sent monsters, making this monster as low in LV as 2 stars talk about deadly...a 2200 LV 2 Beatstick that can ALSO protect you from Effect Damage until the end of the damage step...NICE!!! I give this card a 8.5/10 due to it not having the best ATK for a Level 6 monster; HOWEVER, it's still a handy card to look into to help make that final push or draw first blood on your way to a victory.
The next card on the list to discuss is a Monster that can be special summoned from the hand with its effect when the player controls a Level 8 or higher Synchro.
[You must be registered and logged in to see this image.]
Talk about an interesting turn of character...we already have a Dark Resonator and Flare Resonator in the TCG...and now this little guy has joined them to play This new card is able to be Normal Summoned; HOWEVER, I think it will be used more for special summoning from the hand due to its effect working with Level 8+ Synchro monsters...I have seen this card in action on Tag Force 5 (on PSP) and it shows a lot of promise when used just right ...I will give this card a 7.5/10 due to its low level and low attack and defense (though it's expected lol)...overall, this card can work in various deck areas, and being a wind type makes it handy in some Dark Simorgh decks and even wind decks (if those are used anymore lol)
The last card for me to discuss for this part is a Scrap monster that can be used to help get the above mentioned Scrap synchro out easier
[You must be registered and logged in to see this image.]
Now this card will be beneficial to Scrap users...a level 5 Tuner scrap monster that can be in combos with other Scrap monsters, such as Chimera, Dragon, Twin Dragon, etc. This monster has a decent attack as well with 2100 ATK for a 5 Star, making it a handy tuner with a good chance of taking down monsters with the right uses. Only drawback is it being destroyed at the end of the Battle Phase after being targeted for an attack in face-up defense position, but it is more than made up for with its second effect of being destroyed by a Scrap card's effect to add a Scrap from the player's graveyard, EXCLUDING this card's name, to the hand. This card gets a 7/10 due to its low DEF (700), which could lower its usefulness even further when in defense position, but it is still a good card to look for when using Scraps.
That is all for this part; look for a possible part 3 to show up in about 1-3 days
Thank you for taking the time out of your day to read this article...hope you all learned something...