I promised to make a second part to this, and here it is. I will continue to talk about cards that are to come with its release
The first card for me to talk about is a new member of the Resonator family
This is a very interesting card in its own right. Being able to send this card to pull a Waboku on 1 face-up tuner monster you control. It's a handy way to preserve a tuner for any combos that you have in mind revolving around it. Furthermore, being a tuner itself, it can be used for low to medium level synchro summons. I would give this card a 8/10 for its versatility. All around card with good effect Enough said.
Next is a card that is a member of the Six Samurai family.
This a very interesting Six Samurai monster. Being able to pull a Grandmaster-like effect while being able to gain 300 ATK and DEF if there are 2 other Six Samurai monsters face-up is a very good combo setter for cards such as Grandmaster himself and Great Shogun Shien for those who plan to keep using him. I give this card a 8.5/10 for its effect, level (which is 4 stars), and decent strength
The next card on the list is a member of the Aesir set that, in my opinion, can be stronger than the one I mentioned in the previous article.
Now here is a card that can make mincemeat of your opponents face-up effect monsters. With a high ATK stat to go with its deadly effects, this card can be a dangerous foe to those who stand against it. Overall this card gets a 10/10 for its strong effect, high ATK stat, and reasonable requirements for its level.
The last card for me to talk about is a member of the Karakuri set that can be more dangerous than its predecessor, depending on the situation at hand.
This synchro monster is interesting in its own way. Being able to special summon a Karakuri monster from the deck when it is synchro summoned, along with drawing a card once per turn when the battle position of a Karakuri monster that the controller of this card controls is changed can be very advantageous to the controller. However, it can have its side effects as well. Having only 1700 defense can make it vulnearble to decent attack monsters such as the Six Samurai monster listed above. This card gets a 7.5/10 because of its low defense and somewhat situational effect that can be handy. Still, with 2800 ATK, it can come in handy.
That is all that I will talk about for this pack...look for it when it gets released because you can guarantee that it will sell of like hotcakes. Hope you enjoyed this article and learned and found out what you want to look for.
Loto Drandel
The first card for me to talk about is a new member of the Resonator family
Barrier Resonator
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During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving that monster.
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During either player's turn, you can send this card from your hand to the Graveyard to select 1 face-up Tuner monster you control. This turn, that monster cannot be destroyed by battle, and you take no Battle Damage from battles involving that monster.
This is a very interesting card in its own right. Being able to send this card to pull a Waboku on 1 face-up tuner monster you control. It's a handy way to preserve a tuner for any combos that you have in mind revolving around it. Furthermore, being a tuner itself, it can be used for low to medium level synchro summons. I would give this card a 8/10 for its versatility. All around card with good effect Enough said.
Next is a card that is a member of the Six Samurai family.
Legendary Six Samurai - Kizan
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If you control a face-up "Six Samurai" monster, except "Legendary Six Samurai - Kizan", you can Special Summon this card from your hand. While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
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If you control a face-up "Six Samurai" monster, except "Legendary Six Samurai - Kizan", you can Special Summon this card from your hand. While you control 2 or more other face-up "Six Samurai" monsters, this card gains 300 ATK and DEF.
This a very interesting Six Samurai monster. Being able to pull a Grandmaster-like effect while being able to gain 300 ATK and DEF if there are 2 other Six Samurai monsters face-up is a very good combo setter for cards such as Grandmaster himself and Great Shogun Shien for those who plan to keep using him. I give this card a 8.5/10 for its effect, level (which is 4 stars), and decent strength
The next card on the list is a member of the Aesir set that, in my opinion, can be stronger than the one I mentioned in the previous article.
Thor, Lord of the Aesir
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1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters
Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
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1 "Nordic Beast" Tuner + 2 or more non-Tuner monsters
Once per turn, you can negate the effects of all face-up monsters your opponent controls, until the End Phase. During the End Phase, if this face-up card on the field is destroyed by your opponent's card (either by battle or by card effect) and sent to the Graveyard this turn, you can remove from play 1 "Nordic Beast" Tuner monster from your Graveyard to Special Summon this card from the Graveyard. When it is Special Summoned by this effect, inflict 800 damage to your opponent.
Now here is a card that can make mincemeat of your opponents face-up effect monsters. With a high ATK stat to go with its deadly effects, this card can be a dangerous foe to those who stand against it. Overall this card gets a 10/10 for its strong effect, high ATK stat, and reasonable requirements for its level.
The last card for me to talk about is a member of the Karakuri set that can be more dangerous than its predecessor, depending on the situation at hand.
Karakuri Great Shogun Bureido
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1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed, draw 1 card.
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1 Tuner + 1 or more non-Tuner Machine-Type monsters
When this card is Synchro Summoned, you can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed, draw 1 card.
This synchro monster is interesting in its own way. Being able to special summon a Karakuri monster from the deck when it is synchro summoned, along with drawing a card once per turn when the battle position of a Karakuri monster that the controller of this card controls is changed can be very advantageous to the controller. However, it can have its side effects as well. Having only 1700 defense can make it vulnearble to decent attack monsters such as the Six Samurai monster listed above. This card gets a 7.5/10 because of its low defense and somewhat situational effect that can be handy. Still, with 2800 ATK, it can come in handy.
That is all that I will talk about for this pack...look for it when it gets released because you can guarantee that it will sell of like hotcakes. Hope you enjoyed this article and learned and found out what you want to look for.
Loto Drandel